The Business Research Company’s Wireless In-Flight Entertainment Global Market Report 2024 – Market Size, Trends, And Global Forecast 2024-2033
”
— The Business Research Company
LANDON, GREATER LANDON, UNITED KINGDOM, September 20, 2024 /EINPresswire.com/ — The wireless in-flight entertainment market has experienced robust growth in recent years, expanding from $1.85 billion in 2023 to $2.15 billion in 2024 at a compound annual growth rate (CAGR) of 15.8%. The growth in the historic period can be attributed to shift towards streaming services, consumer demand for connectivity, initial regulatory changes, rise in mobile device usage, evolving passenger expectations, competition among airlines.
What Is The Estimated Market Size Of The Global Wireless In-Flight Entertainment Market And Its Annual Growth Rate?
The wireless in-flight entertainment market is projected to continue its strong growth, reaching $3.74 billion in 2028 at a compound annual growth rate (CAGR) of 14.9%. The growth in the forecast period can be attributed to demand for enhanced security, iot integration, partnerships with content providers, personalized content delivery, integration of virtual reality (vr) and augmented reality (ar), rise in on-demand services.
Explore Comprehensive Insights Into The Global Wireless In-Flight Entertainment Market With A Detailed Sample Report:
https://www.thebusinessresearchcompany.com/sample_request?id=9372&type=smp
Growth Driver of The Wireless In-Flight Entertainment Market
Growth in the number of passengers is expected to boost the growth of the wireless in-flight entertainment market going forward. Air passengers include domestic and international aircraft passengers of air carriers registered in the country traveling in it from one destination to another. Wireless in-flight entertainment systems enable hassle-free internet access, browsing, video streaming, and other activities on passenger devices while flying.
Explore The Report Store To Make A Direct Purchase Of The Report:
https://www.thebusinessresearchcompany.com/report/wireless-in-flight-entertainment-global-market-report
Which Market Players Are Driving The Wireless In-Flight Entertainment Market Growth?
Key players in the wireless in-flight entertainment market include Covia Holdings Corporation, Panasonic Avionics Corporation, Rockwell Collins Inc., SITA AG, Zodiac Aerospace, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc.
What Are The Key Trends That Influence Wireless In-Flight Entertainment Market Share Analysis?
Technological advancements have emerged as the key trend gaining popularity in the wireless in-flight entertainment market. Major companies operating in the wireless in-flight entertainment market are developing innovative technologies to strengthen their position in the market.
How Is The Global Wireless In-Flight Entertainment Market Segmented?
1) By Aircraft Type: Narrow-Body, Wide-Body, Regional Jet
2) By Fitment Type: Retrofit, Line Fit
3) By Hardware: Antennas, Wireless Access Points, Modems, Other Hardware
4) By Technology: ATG, Ku-Band, L-Band, Ka-Band
Geographical Insights: North America Leading The Wireless In-Flight Entertainment Market
North America was the largest region in the wireless in-flight entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Wireless In-Flight Entertainment Market Definition
Wireless in-flight entertainment refers to a system for wireless content distribution to passengers’ devices. It benefits the customers by providing information on the travel path, onboard menu and operational recommendations, and other relevant inputs.
Wireless In-Flight Entertainment Global Market Report 2024 from TBRC covers the following information:
• Market size data for the forecast period: Historical and Future
• Macroeconomic factors affecting the market in the short and long run
• Analysis of the macro and micro economic factors that have affected the market in the past five years
• Market analysis by region: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.
• Market analysis by countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
An overview of the global wireless in-flight entertainment market report covering trends, opportunities, strategies, and more
The Wireless In-Flight Entertainment Global Market Report 2024 by The Business Research Company is the most comprehensive report that provides insights on wireless in-flight entertainment market size, wireless in-flight entertainment market drivers and trends, wireless in-flight entertainment market major players, wireless in-flight entertainment competitors’ revenues, wireless in-flight entertainment market positioning, and wireless in-flight entertainment market growth across geographies. The wireless in-flight entertainment market report helps you gain in-depth insights into opportunities and strategies. Companies can leverage the data in the report and tap into segments with the highest growth potential.
Browse Through More Similar Reports By The Business Research Company:
IoT Connectivity Management Platform Global Market Report 2024
https://www.thebusinessresearchcompany.com/report/iot-connectivity-management-platform-global-market-report
Passenger Aircrafts Global Market Report 2024
https://www.thebusinessresearchcompany.com/report/passenger-aircrafts-global-market-report
Autonomous Aircraft Global Market Report 2024
https://www.thebusinessresearchcompany.com/report/autonomous-aircraft-global-market-report
What Does the Business Research Company Do?
The Business Research Company publishes over 15,000 reports across 27 industries and 60+ geographies. Our research is powered by 1,500,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. We provide continuous and custom research services, offering a range of specialized packages tailored to your needs, including Market Entry Research Package, Competitor Tracking Package, Supplier & Distributor Package, and much more.
Our flagship product, the Global Market Model, is a premier market intelligence platform delivering comprehensive and updated forecasts to support informed decision-making.
Oliver Guirdham
The Business Research Company
+44 20 7193 0708
[email protected]
Visit us on social media:
Facebook
X
LinkedIn
Legal Disclaimer:
EIN Presswire provides this news content “as is” without warranty of any kind. We do not accept any responsibility or liability
for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this
article. If you have any complaints or copyright issues related to this article, kindly contact the author above.